Peeping Tom Baseball Fist (盗撮野球拳) is a game played by Eneru Rokujou, Yukimi Togakushi, Shimizu and Tsuzura Hanatemari in Kakegurui Twin. It was devised by the photography club. There is an observer present, being Inaho Yamato. Eneru invited the others to play this game since she was fascinated by Tsuzura's figure and wanted to get good pictures of her body. Because Eneru will seize their gambling den if they do nothing, Yukimi and Tsuzura decide to fight.
Rules[]
The game is played by two teams - each team is composed of a "model" and a "photographer". The models have to navigate inside a maze-like structure, while the photographers control the cameras. Every player is given a tablet they use in the game, each one according to their own role. The tablets have been inspected by Inaho, who guarantees they were not tampered with in any way.
First, each team arranges its own maze (or "home") however they prefer. Each home has five cells (rooms) where the models can move; any composition is allowed as long as the living room is the central cell. Models can only use doors to move from a cell to another (which means climbing a wall is forbidden). The placement of each door is chosen by every team, too; unused doors will be permanently locked during the game.
Starting from the entrance, a model rolls a die on her tablet and navigates the maze according to it. The outcome of the die is revealed to each player. Models can't go back to the same cell they just moved from. Most importantly, during each turn models have to take off a piece of clothing before rolling the die. After a model's turn, the photographer from the other team has to activate a camera in one of the rooms. If a camera is activated in the same room where the model is currently in and she notices, the photographer loses. This process is repeated until a special turn - Photo Time (盗撮タイム, "peeping time"). During it, every camera that was activated until that point takes a photo simultaneously: if a model gets photographed, she loses.
Game[]
In the first round, Shimizu and Yukimi Togakushi are the models, while Eneru Rokujou and Tsuzura Hanatemari were the photographers. During the first turn, Yukimi rolls a three, Shimizu rolls a one. Yukimi moves to the center, but Eneru is unable to activate cameras in the correct room, and so is Tsuzura. The second turn begins and Shimizu and Yukimi both remove their shoes. Yukimi rolls a two and Shimizu rolls a six. Yukimi moves to the bottom-left room. Both photographers are unable to activate the correct cameras. Turn three begins, and both models remove their socks. Yukimi rolls a one and moves to the middle-left room, and Skimizu rolls a three. No photographers choose the correct cameras. Turn four then begins, Yukimi removes her skirt and Shimizu removes her shirt. Yukimi rolls a four and moves to the bottom-middle room while Shimizu rolls a one. Both photographers miss again. Turn five starts, Yukimi removes her shirt and Shimizu removes her skirt. Both models roll a three, and Yukimi moves to the top-right room. Eneru catches a picture of Yukimi, and the game ends.
Yukimi and Tsuzura refuse to accept the results, and Eneru offers another round with Tsuzura as a model. Tsuzura agrees, but with two conditions: Eneru has to be the other model and both models start with only a shirt, skirt, and underwear (socks are allowed, but don't count as clothing, and both models wear a camisole and a bra). Eneru can't resist missing this opportunity, and agrees. Turn one begins and both models remove their skirts. Tsuzura rolls a five and Eneru rolls a one. Both photographers fail. Now turn two begins, and both models remove their shirts. Tsuzura rolls a one and Eneru rolls a three. Both photographers fail to catch a photo. Then turn three starts and both models remove their camisoles. Eneru rolls a five and moves to the top-middle, while Tsuzura rolls a two. Both photographers fail again.
Turn four begins and both models remove their bras. Tsuzura rolls a one and Eneru rolls a three. Shimizu activates the correct camera, but Tsuzura notices it and wins. Eneru barges out of the room still semi-nude calling the game a fraud, and Yukimi snaps a picture of her. After Tsuzura returns clothed, Yukimi explains Eneru's plot to win. She revealed that setting up the home layout was a trap because in the ideal layout, the starting point, or "foyer," had only four locations. From there, you could use mathematical parity to locate your opponents location. To win, Yukimi used her plan against her, and placed the foyer in a non-ideal location, causing Eneru's plan to fall apart completely. The game is then concluded.
Trivia[]
- Although the Japanese name mentions Rock-paper-scissors, this game is actually not played at all during the gamble.