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FULL-BLOOM SAGA[]

A transfer student called Mary Saotome joins Hyakkaou Private Academy. She learns about the school's gambling system and quickly begins to adapt to it, which only causes her to succumb to the gambling mania that she comes to be known for.

Introduction Arc

On her first day, she runs into a classmate from her youth, Tsuzura Hanatemari, and is very quickly challenged by Kokoro Aiura to a seemingly friendly game of Speed Daifugo.

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Coupling Party Arc

Aoi Mibuomi hands a million yen to Mary Saotome after her and her friends Tsuzura and Yukimi lost that same amount him. However, Aoi has a condition: Mary must attend the Coupling Party.

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Treasure Hunt Arc

Sakura Miharutaki opposes Aoi inviting Mary to become a Full-Bloom councilor. Mary is thus competing in a Treasure Hunt to be allowed to join it.

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Test Battle Game Arc

Kokoro Aiura creates a gamble in order to elect the new class president. She's collaborating with the entire class in order to entrap Mary.

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Doubt Poker Arc

Mary Saotome creates a game called Doubt Poker for her gambling den.

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Hidden Rules Arc

Mary Saotome falls into a five-million-yen debt. Mikura Sado wants to prevent her from becoming Sachiko's housepet, so she teams up with Mary against the Ougatou sisters. Ouri Shimotsukiuri, Full-Bloom councilor, joins their game.

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GREAT BLOOM FESTIVAL SAGA[]

The Great Bloom Festival is an event hosted every year for the students of Hyakkaou Private Academy. Each gambling den can participate, and the winner will win the Great Bloom Prize, a spot in the Student Council.

Peeping Tom Baseball Fist Arc

Eneru shows up with Shimizu at the Literature Club gambling den, claiming ownership of it. Yukimi Togakushi and Tsuzura Hanatemari are shocked by her sudden arrival. They must compete against her without Mary.

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Listen, Weigh, Jackpot Arc

Mary struggles to find a gambling den, as the Great Bloom festival begins. Kurumi Kurume leads her to Nadeshiko Rurichou, a piano player who created a game: Listen, Weigh, Jackpot.

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Little Max Arc

Tsuzura and Yukimi devise a game for their gambling den and the Great Bloom festival. They manage to earn a lot of money, until Nagi Kamishimo and Soutarou Ibuki, two Full-Bloom councilors, show up.

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Full Count Blackjack & Limit Dice Arc

Nagi and Soutarou push Mary to her limit during their Little Max games. They're about to leave and Nagi threatens to come back every day Mary doesn't join Full-Bloom. Suddenly, Sachiko calls all three of them to the Public Morals Committee office and organize a two-on-two gambling match opposing Mary & Sakura to Nagi & Soutarou.

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Conquer the Land Arc

The Full-Bloom society begins their attempt to overthrow Kirari Momobami and the student council. Aoi finds a loophole in the system. If he purposefully looses to Mary and the Literary Club, Kirari will be forced to resign from her president seat.

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FINAL SAGA[]

The Full‑Bloom Society is dissolved and the Great Bloom festival ends. Aoi's plans to take down Kirari are unsuccessful and he drops out. Mary has gained a new reputation as a phenomenal gambler.

Middle Schoolers Arc

Students from the Hyakkaou Academy Middle School have arrived. Shougou Soga and Mikoto Gouto challenge Nadeshiko. At the same time, Yua Shishiba enters the Literary Club room.

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Dice Poker Arc

Yua has stolen the Literary Club from Mary and has her sights set on Sachiko next. However, Mary wants to retaliate by targetting Yua's allies, Shougou and Mikoto. She, and the other former members of the Literary Club, teams up with Kanade and his friends, and devises a plan to defeat Shougou and Mikoto.

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Feudalism Game Arc

After defeating Shougou and Mikoto, Mary plans to take revenge on Yua. Meanwhile, Yua goes to challenge Sachiko in order to get revenge for her brother, Aoi. Consequently, Mary, Yua, and Sachiko all clash in the Feudalism Game, created by Kirari.

The titles aren't official, as there isn't an official translation for these chapters yet. The official titles will be different from these.

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12 Chapters
  1. The Revengeful Girls
  2. The Girl Overthrowing Her Master
  3. The Painting Girl
  4. The Girls of the Three-Way Deadlock
  5. The Girl with Ruler Qualifications
  6. The Girl Turning the Tables
  7. The Swindling Girl
  8. The Leading Girl
  9. The Mistaken Girl
  10. The Girl Who Isn’t a Stranger
  11. The Girl Who Stands up Repeatedly
  12. (Final Chapter) The Girls Walking Together
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