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The Disrespected Girl is the 46th chapter of Kakegurui Twin, written by Homura Kawamoto and illustrated by Kei Saiki.
Summary[]
Nagi can’t believe that he lost. Nagi asks Mary why she didn’t create the best hands for herself. She explains that by avoiding the best hands, she could catch Nagi off guard. They both had the same idea. Mary knew that someone like Nagi would deliberately make two hands weaker than 21. She figured if she did the same thing without Nagi noticing, she could win.
Mary thought she might lose the game. The turning point was when Nagi gave Mary his proposal[1], it made her realize that Nagi assumed she built all the best possible hands. So Mary realized she still had a chance. In round 4, they tied by playing natural blackjacks. Then, she won in round 5 with a twenty against a nineteen. Nagi gets angry and says Mary just won by chance. He thinks Mary just happened to make twenty and twelve, while he made nineteen and thirteen.
Mary answers that it isn’t, and that Nagi lost because he deserved to. According to Mary, Nagi deserved to lose because he looked down on her. Mary explains that she was wary of Nagi’s skills, while Nagi underestimated her, resulting in his loss. During the cards setup phase, Mary figured that Nagi would see the best hands right away. So she pondered over how to come up with a strategy against it. She believes Nagi was thinking that in three minutes, Mary might not even figure out the best hands. Mary thought that Nagi wouldn’t have made five hands with one twenty and one twelve, as he might as well stick with the best hands instead.
Nagi asks her what she would have done if he folded in the fifth round. Mary had two reasons. She admits that she would have been fine with a draw. The second reason is that she wanted to teach him a lesson. Nagi saw Mary as someone below him. Mary tells him that he isn’t as smart as he thinks. Nagi is having a breakdown. Sakura believes that Mary is now fully above Nagi. Soutarou tells Nagi that he’s surprised. He didn’t think that Nagi could misread someone. He’s also relieved, as Nagi’s expectations can be wrong. Soutarou is certain that the call to action will succeed, as he believes Aoi is perfect. Soutarou wants to prove that by beating Sakura. Sakura and Soutarou sit at the table. Mikura tells them that they’ll play Limit Dice. She explains the rules
Sachiko tells them that whoever’s feelings are strongest will rule over this game. Sakura tells Sachiko that she’s tasteless. Soutarou says to Sakura that she’s losing her nerves. He’s sure she is, as she already fled once. He doesn’t criticize Sakura for losing to Mary and being fired from Full-Bloom. Soutarou believes Sakura should have still supported Aoi. He tells Sakura that he’ll never lose to someone like her. Mary declares that Sakura was right to stop supporting Aoi, and that all Soutarou has is blind faith. Sakura thanks Mary. She feels that Mary has got true strength. Mary already defeated Nagi as promised, but she’s still trying to help Sakura.
After playing against Mary, Sakura believed that she had a weak mind and was weak in gambling, which surprises Yukimi. Sakura says that even if she’s weak, there’s something she’ll never give up. She can’t lose this game. Mikura asks them to pick a die each. They’re all of different sizes. The players aren’t allowed to touch the dice before choosing. Mikura tells them that nothing about them will affect the game. Sakura selects the second from left, and Soutarou chooses the far right one. The players make their first rolls. Nobody is willing to stop yet. Yukimi feels as if this game is all about luck since all the participants are really doing is choosing whether to stop or keep going. Mary calculates that there is approximately a 1-in-2 chance of rolling 6 and losing every point on the fourth roll. If Mary was in Sakura’s place, she would stop at the fourth roll.
After the fifth roll, Soutarou keeps going, surprising Nagi. Nagi suggests to Soutarou that he stops. Soutarou refuses, as he has something to prove. He says that Sakura is bound to run sooner or later, but he isn’t going anywhere. They keep going after the 8th roll. Kurumi finds this irrational. Yukimi realizes that this is a test of who’s got more backbone. During their ninth roll, both participants rolled a 6. So they’ll start over. Sachiko informs Sakura that Soutarou rolled a 6 during the first turn. Sakura is shocked.
Plot[]
Full Count Blackjack[]
Nagi can’t believe that he lost. Mikura announces that Mary’s twenty defeats Nagi’s nineteen. The game ends with Mary having 8 chips and Nagi having 2. Mary thus won the Full Count Blackjack game. Tsuzura and Yukimi are happy. Nagi asks Mary why she didn’t create the best hands for herself. She explains that by avoiding the best hands, she could catch Nagi off guard. They both had the same idea. Mary knew that someone like Nagi would deliberately make two hands weaker than 21. She figured if she did the same thing without Nagi noticing, she could win.
They tied round 1 with 21s. Mary played her weakest hand in round two, which is a twelve, and she raised to hide it. Mary thought she might lose the game, as she realized Nagi also played a 21 in round 2. In round 3, Nagi quickly folded, so Mary figured that he used his weakest hand. When Nagi gave Mary his proposal[1], it made her realize that Nagi assumed she built all the best possible hands. So Mary realized she still had a chance. In round 4, they tied by playing natural blackjacks. Then, she won in round 5 with a twenty against a nineteen. Nagi gets angry and says Mary just won by chance. He thinks Mary just happened to make twenty and twelve, while he made nineteen and thirteen.
Mary answers that it isn’t, and that Nagi lost because he deserved to. According to Mary, Nagi deserved to lose because he looked down on her. During the cards setup phase, they were only given three minutes. Mary figured that Nagi would see the best hands right away. So she pondered over how to come up with a strategy against it. She believes that, during the setup phase, Nagi was thinking that in three minutes, Mary might not even figure out the best hands. Mary thought that Nagi wouldn’t have made five hands with one twenty and one twelve, as he might as well stick with the best hands instead. So Nagi would have made a middling set that he thought could beat Mary.
Mary summarizes her explanation by saying that she was wary of Nagi’s skills, while Nagi underestimated her, resulting in his loss. Nagi asks her what she would have done if he folded in the fifth round. Mary had two reasons. She admits that she would have been fine with a draw. The second reason is that she wanted to teach him a lesson. Nagi saw Mary as someone below him. Mary tells him that he isn’t as smart as he thinks. Nagi is having a breakdown. Sakura believes that Mary is now fully above Nagi.
Soutarou tells Nagi that he’s surprised. He didn’t think that Nagi could misread someone. He’s also relieved, as Nagi’s expectations can be wrong. Soutarou is certain that the call to action will succeed, as he believes Aoi is perfect. Soutarou wants to prove that by beating Sakura. Sakura and Soutarou sit at the table. Mikura tells them that they’ll play Limit Dice.
Limit Dice’s Rules[]
The rules are simple and stated by Mikura. A partition is placed between the players so that you can't view your opponents hands. The players will all roll a die at the same time. Any roll from one to five is worth 1 point. You can keep rolling to increase your score, but if you land on six, no matter your previous rolls, your final score is zero. If you feel like you might roll a six, you can say "stop!", but once you do, you and your opponents score is frozen in place. If both players stop or roll a six, the top scorer wins. It's not an instant loss if you roll a six, though. You won't gain any more points, but your opponent will still think you're racking them up. Sachiko also prohibits any cheating in this game.
Limit Dice[]
Sachiko tells them that whoever’s feelings are strongest will rule over this game. Sakura tells Sachiko that she’s tasteless. Soutarou says to Sakura that she’s losing her nerves. He’s sure she is, as she already fled once. He doesn’t criticize Sakura for losing to Mary and being fired from Full-Bloom. Soutarou believes Sakura should have still supported Aoi. He tells Sakura that he’ll never lose to someone like her. Mary declares that Sakura was right to stop supporting Aoi, and that all Soutarou has is blind faith. Sakura thanks Mary. She feels that Mary has got true strength. Mary already defeated Nagi as promised, but she’s still trying to help Sakura.
After playing against Mary, Sakura believed that she had a weak mind and was weak in gambling. Yukimi is surprised. Sakura says that even if she’s weak, there’s something she’ll never give up. She can’t lose this game. Mikura asks them to pick a die each. They’re all of different sizes. The players aren’t allowed to touch the dice before choosing. Mikura tells them that nothing about them will affect the game. Sakura selects the second from left, and Soutarou chooses the far right one.
The players make their first rolls. Nobody is willing to stop yet. Tsuzura asks Yukimi what Sakura rolled. Sakura thinks it’s better not to look, as Soutarou might be able to read them and figure out if Sakura rolled a 6. Yukimi feels as if this game is all about luck since all the participants are really doing is choosing whether to stop or keep going. Mary calculates the odds of rolling a six.
There is approximately a 1-in-2 chance of rolling 6 and losing every point on the fourth roll. Mary doesn’t think Sakura can beat Soutarou without taking risks. If she was in Sakura’s place, Mary would stop at the fourth roll.
After their fourth roll, both Sakura and Soutarou keep going. Mary wonders when they’re going to stop. Sakura is considering the possibility of Soutarou having rolled a zero already. After roll 5, Soutarou keeps going, surprising Nagi. Nagi suggests to Soutarou that he stops. Soutarou refuses, as he has something to prove. He says that Sakura is bound to run sooner or later, but he isn’t going anywhere. They keep going after roll 8. Kurumi finds this irrational. Yukimi realizes that this is a test of who’s got more backbone. During their ninth roll, both participants rolled a 6. So they’ll start over. Sachiko informs Sakura that Soutarou rolled a 6 during the first turn. Sakura is shocked.
Quick References[]
Character Appearances[]
- Nagi Kamishimo
- Mary Saotome
- Yukimi Togakushi
- Tsuzura Hanatemari
- Sakura Miharutaki
- Mikura Sado
- Sachiko Juraku
- Kurumi Kurume
- Soutarou Ibuki
Gambles[]
Chapter Notes[]
- Mary defeated Nagi in Full Count Blackjack.
- Sakura and Soutarou make a tie in Limit Dice.
- They will restart their Limit Dice game.
References[]
- ↑ 1.0 1.1 He suggested that Mary didn't have to join Full-Bloom, and they wouldn't join the call to action, but in exchange, they’d give Nagi the Beautification Committee chair
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Great Bloom Festival Saga |
Chapters | ||
Chapter 29 • Chapter 30 • Chapter 31 • Chapter 32 • Chapter 33 • Chapter 34 • Chapter 35 • Chapter 36 • Chapter 37 • Chapter 38 • Chapter 39 • Chapter 40 • Chapter 41 • Chapter 42 • Chapter 43 • Chapter 44 • Chapter 45 • Chapter 46 • Chapter 47 • Chapter 48 • Chapter 49 • Chapter 50 • Chapter 51 • Chapter 52 • Chapter 53 • Chapter 54 • Chapter 55 • Chapter 56 • Chapter 57 • Chapter 58 • Chapter 59 • Chapter 60 • Chapter 61 |