Kakegurui Wikia

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Kakegurui Wikia
Kakegurui Wikia
I suggest we stop now. I’ll pretend none of this happened. But if you want to go on so be it. Because if we’re betting on the fate of Yumeko-chan, I am not going to lose.

Souko Jabami to Tsugiko Jabami

The Gambling Girl is the 100th chapter of Kakegurui, written by Homura Kawamoto and illustrated by Toru Naomura.

Summary[]

Kirari picks a game for Souko and Tsugiko to partake in, where each player will put two dice in a cup and roll it. The person who rolls the lower number wins. Bets will be made before each round. Running out of money to bet with results in losing. Tsugiko, who has 7 million yen, doubts that her niece even has money to gamble. Souko shows the 1 million yen she possesses. Souko requests that they only do three rounds. She bets all her money, shocking her opponent. Kabura believes that Souko had to go all in since she has less money and that she’ll do this every round. One loss will take her out, but if she wins thrice, that will make her win.

The aunt matches the bet. She rolls three and two. Kabura is worried as she calculates that Souko only has a one in six chance of winning after this Tsugiko roll. Souko is thrilled and rolls Snake Eyes, the strongest combination: one on each dice. She thus wins one million yen in the first round. Kabura is convinced that this wasn’t a coincidence and Souko found a way to manipulate her rolls. Souko asks her aunt to stop the game now and they can act as if none of this happened. She asserts with certitude that she won’t lose if they’re betting on Yumeko’s fate. Yumeko is delighted.

Plot[]

Kirari picks a simple game. She says that the Jabami family’s true essence lies in running gambles. So, Souko and Tsugiko won’t be players, they’ll be runners. Each player will put two dice in a cup and roll it. The person who rolls the lower number wins. The best roll is the Snake Eyes composed of two 1’s. The worst is called Boxcars and comprises two 6’s. Bets will be made before each round. Running out of money to bet with results in losing.

Tsugiko warns her niece that she’s now her enemy and won’t worry for her anymore. She doubts Souko even has money to gamble. Tsugiko has 7 million yen. Kabura thinks that she stole stuff from home that belonged to Souko. Souko shows the 1 million yen she possesses. Tsugiko doesn’t know that Kabura gave Souko this money.

Souko requests that they only do three rounds. She bets all her money, shocking her opponent. Kabura believes that Souko had to go all in since she has less money. She figures out that Souko will go all-in every round. One loss will take her out, but if she wins thrice, that will bring her above Tsugiko.

Kabura is surprised by Souko’s resolve. Tsugiko matches the bet. She rolls three and two. Kabura is worried as she calculates that Souko only has a one in six chance of winning. Souko is thrilled and rolls Snake Eyes, the strongest combination. She thus wins one million yen in the first round.

Kabura is convinced that this wasn’t a coincidence and Souko found a way to manipulate her rolls. Souko asks her aunt to stop the game now and they can act as if none of this happened. She adds with certitude that she won’t lose if they’re betting on Yumeko’s fate. Yumeko is happy.

Quick References[]

Character Appearances[]

Gambles[]

Chapter Notes[]