“ | ” | |
—Aoi Mibuomi to the Literary Club members |
The Restraining Girl is the 56th chapter of Kakegurui Twin, written by Homura Kawamoto and illustrated by Kei Saiki.
Summary[]
Yukimi believes they were forced to place another card on her army. The Literary Club reveals the second card on Yukimi’s army, which is a 6. Aoi guesses out loud that even with the third card the Literary Club placed on Yukimi’s army, he still wins the battle on this column. Yukimi calculates that Aoi’s third card on her column must be a 10 or higher for him to win this battle. She understands how bad the situation would be if they used up a 10 to still be losing.
Mary asks Yukimi to not panic. She explains that it’s impossible for Aoi to precisely read their hand and that he’s just bluffing since Conquer the Land has a strong luck aspect to it. Tsuzura thinks that they already faced an opponent who could read them beyond what they could know in Sachiko. She’s afraid that Aoi will be like Sachiko was in Doubt Poker. Mary reminds her teammates that Sachiko broke Aoi’s uprising and now he is playing a fair gamble. Aoi could not have planned that.
Aoi places a card behind his 3 against Mary’s army. There is a 2 on Mary’s army. Yukimi concludes that Aoi really thinks he’s winning against her army with the three cards he placed. Mary has a 10, A, and 9 remaining on her hand. Sakura believes there is clearly an optimal strategy that isn’t hard to find. She thinks Mary has too much pressure to find it. Mary says that this situation is crazy. She has never gambled before entering this school, she had debts the first day she entered, she opened her gambling den, and she was mixed up with the opposition force in the school. Now, she’s in a game that could change the future of the academy.
She admits that she can’t keep up with this, but also admits that she’s earned a lot from gambling. She’s earned experience, trust, and friends. The Literary Club made it through and worked together and found a way to survive until today. Mary says that this level of gamble and opponent won’t faze her. She places a 10 below the 2 in her army. Sakura believes Mary made the right move. According to her, Mary won’t lose the battle in this column by playing her ten here. Aoi places a card below his King against Tsuzura’s army. Yukimi and Aoi are convinced that Mary will place an ace on this column. Yukimi believes it’s their best option. Aoi actually set a trap for the Literary Club to place an ace there.
Aoi had placed a 5 behind his King against Tsuzura’s army. He’s given up on winning this column. He just wanted to make Mary waste an ace. Mary places a card on Tsuzura’s army, as Aoi planned. Aoi is certain that with his next move, he’ll “secure” the win. Mary tells Aoi to wait before placing his final card. She wants to ask him something.
Hidden | - | - |
2 | Hidden | 5 (Hidden) |
8 | 3 | K |
3 | 2 | 10 |
6 | 10 (Hidden) | Card Mary just placed |
10 (Hidden) | - | - |
Yukimi's army | Mary's army | Tsuzura's army |
---|
Plot[]
Yukimi believes they were forced to place another card on her army. The Literary Club reveals the second card on Yukimi’s army, which is a 6. Yukimi wonders if Aoi planned everything that happened in this game. Aoi guesses out loud that even with the third card the Literary Club placed on Yukimi’s army, he still wins the battle on this column.
Yukimi calculates that Aoi’s third card on her column has to be a 10 or higher for him to win this battle. Her army has a 3, 6, and 10 against Aoi’s 8, 2, and an unknown card. Yukimi understands how bad the situation would be if they used up a 10 to still be losing. Mary asks Yukimi to not panic. She explains to Yukimi that it’s impossible for Aoi to precisely read their hand and that he’s just bluffing since Conquer the Land has a strong luck aspect to it.
Tsuzura thinks that they already faced an opponent who could read them beyond what they could know in Sachiko. She’s afraid that Aoi will be like Sachiko was in Doubt Poker, as she doesn’t know if there is any way of beating someone like that. Mary reminds her teammates that Sachiko broke Aoi’s uprising and now Aoi is playing a fair gamble. Aoi could not have planned that.
Mary fiercely tells Aoi that nothing is going the way he planned and that she won’t lose against someone like him. Mikura believes Mary is hiding her fear and that she doesn’t play like that. Aoi places a card behind his 3 against Mary’s army. There is a 2 on Mary’s army. Yukimi concludes that Aoi really thinks he’s winning against her army with the three cards he has there.
Mary has a 10, A, and 9 remaining on her hand. Sakura believes there is clearly an optimal strategy that isn’t hard to find. She thinks Mary has too much pressure to find it. Mary says that this situation is crazy. She has never gambled before entering this school, she had debts the first day she entered, she opened her gambling den, and she was mixed up with the opposition force in the school. Now, she’s in a game that could change the future of the academy.
Mary admits that she can’t keep up with this, but also admits that she’s earned a lot from gambling. She’s earned experience, trust, and friends. The Literary Club made it through and worked together and found a way to survive until today. Mary says that this level of gamble and opponent won’t faze her. She places a 10 below the 2 in her army.
Sakura is happy, as she believes Mary made the right move. According to her, Mary won’t lose the battle in this column by playing her ten here. Aoi places a card below his King against Tsuzura’s army. Yukimi and Aoi are convinced that Mary will place an ace on this column. Yukimi believes it’s their best option. Aoi actually set a trap for the Literary Club to place an ace there.
Aoi had placed a 5 behind his King against Tsuzura’s army. He’s given up on winning this column. He just wanted to make Mary waste an ace. Mary places a card on Tsuzura’s army, as Aoi planned. Aoi is certain that with his next move, he’ll “secure” the win. Mary tells Aoi to wait before placing his final card. She wants to ask him something.
Quick References[]
Character Appearances[]
- Yukimi Togakushi
- Mary Saotome
- Ruri Fuen
- Aoi Mibuomi
- Tsuzura Hanatemari
- Sachiko Juraku
- Mikura Sado
- Sakura Miharutaki
Gambles[]
Chapter Notes[]
- Mary wants to ask Aoi something before he places his last card in the second round of Conquer the Land.
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Great Bloom Festival Saga |
Chapters | ||
Chapter 29 • Chapter 30 • Chapter 31 • Chapter 32 • Chapter 33 • Chapter 34 • Chapter 35 • Chapter 36 • Chapter 37 • Chapter 38 • Chapter 39 • Chapter 40 • Chapter 41 • Chapter 42 • Chapter 43 • Chapter 44 • Chapter 45 • Chapter 46 • Chapter 47 • Chapter 48 • Chapter 49 • Chapter 50 • Chapter 51 • Chapter 52 • Chapter 53 • Chapter 54 • Chapter 55 • Chapter 56 • Chapter 57 • Chapter 58 • Chapter 59 • Chapter 60 • Chapter 61 |