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Kakegurui Wikia
Ouri Shimotsukiuri can remember everything she sees and play it back like a video. They call it photographic memory. She can memorize a textbook after just one reading. On top of that, her mind's like a steel trap. Our school exams are like child's play to her.

Aoi Mibuomi to Sachiko Juraku

The Tested Girl is the 15th chapter of Kakegurui Twin, written by Homura Kawamoto and illustrated by Kei Saiki.

Summary[]

Midterms are coming up. Tsuzura wants to avoid getting bad grades, so she asks Mary to tutor her. Mary accepts. They go to the library to study. It pisses Kokoro off to see Mary like that. She believes Mary should be a mittens. She wants to put Mary back in her place. Kokoro has an idea of a game they could play with their midterms grades.

As Mary and Tsuzura are struggling with a problem, a girl approaches them. She asks them to keep their voices down, as they’re in a library. It’s Ouri Shimotsukiuri, from their class. Ouri isn't here to study. She helps run the library. Ouri explains to them how to solve the problem and walks away. Mary is shocked, as Ouri barely even glanced at it. She wonders if Ouri already has solved this problem before.

Students receive their exams’ grades. Kokoro suggests they do an exam gamble. Tsuzura explains to Mary that it's a game that uses scores from their regular exams. The game type changes from exam to exam. Kokoro is going to pick the game today since it's first come, first served. Mary finds this boring and wants to go home. Kokoro explains that the entire class will be playing since the results will decide who becomes the class president.

They will play Test Battle Game. Normally, this game is played by comparing your scores with someone else's. The entry fee is 10,00 yen. The winner will thus receive 300,000 yen. The winner also becomes class president. Mary is determined to become class president. She plans on taking over this class. Tsuzura clarifies to Mary that the president is the one who handles the grunt work around the class. Becoming a class's president doesn't mean ruling it. Tsuzura lets Mary know that they’re all trying to lose. This is why the entry fee is so low. Mary wants to head home, but Kokoro stops her. She convinces Mary to play.

Kokoro filled out a bracket. They'll all be playing at once. Mary faces Ouri. Tsuzura asks Mary to be careful. She's sure that Ouri is a good gambler. She adds that Ouri is also on scholarship. Unlike Mary, Ouri has been here since middle school. She has photographic memory, meaning that she can remember everything she sees.

Aoi had thus invited Ouri to Full-Bloom. She happily accepted. She's Full-Bloom's newest councilor. Sachiko understands that as Sakura's replacement. She asks Aoi if he gave up on Mary. Aoi responds that he didn't. He believes Mary is going to shake things up at this academy.

Mary’s match with Ouri begins.

Plot[]

Mary defeats students at Poker with a two pair. She collects their money. The students are tired of playing with Mary. They leave, as they feel like they’re playing against a computer.

Later, Tsuzura notices Mary sighing in the classroom. She believes Mary is worried because of the midterms coming up. Tsuzura admits that she gets depressed before exams. Mary questions whether anybody at Hyakkaou cares about grades. Tsuzura does want to avoid getting bad grades, so she asks Mary to tutor her. Mary accepts.

They go to the library to study. It pisses Kokoro off to see Mary like that. She believes Mary should be a mittens. Kokoro’s friends admit that Mary is a good gambler. Kokoro is angry. She wants to put Mary back in her place. The midterm exams will be held soon. Kokoro has an idea of a game they could play with those exams.

As Mary and Tsuzura are struggling with a problem, a girl approaches them. She asks them to keep their voices down, as they’re in a library. It’s Ouri Shimotsukiuri, from their class. Ouri isn't here to study. She helps run the library. Ouri explains to them how to solve the problem and walks away. Mary is shocked, as Ouri barely even glanced at it. She wonders if Ouri already has solved this problem before.

Mary and Tsuzura meets up with Yukimi. Mary talks about reopening the gambling den after the exams. Yukimi reminds Mary of the outburst she had with Aoi. She believes they won’t let Mary join Full-Bloom now. Mary couldn’t help it, as she was angry for Sakura’s sake. Yukimi believes Mary to be kind-hearted and finds it reassuring to have someone like her by her side.

Students receive their exams’ grades. Mary accepts her results. Tsuzura notices that her math grade went up since Mary helped her. Tsuzura doesn’t want to show her other grades to Mary. Kokoro suggests they do an exam gamble. Tsuzura explains to Mary that it's a game that uses scores from their regular exams. The game type changes from exam to exam.

Kokoro is going to pick the game today since it's first come, first served. Mary finds this boring and wants to go home. Kokoro explains that the entire class will be playing since the results will decide who becomes the class president. They will play Test Battle Game. Normally, this game is played by comparing your scores with someone else's. However, this time, they'll play using other students' scores. First, people draw a card corresponding with their seat numbers.

There are thirty cards, one for each classmate. The number drawn and the corresponding student's test scores form someone's hand. The exams were on seven different subjects. Each student will choose one to fight with. If your chosen test score is higher, you win. The loser is eliminated. The game continues until only one student remains. The entry fee is 10,00 yen. The winner will thus receive 300,000 yen. The winner also becomes class president. Mary is determined to become class president. She plans on taking over this class.

Tsuzura clarifies to Mary that the president is the one who handles the grunt work around the class. Becoming a class's president doesn't mean ruling it. Tsuzura lets Mary know that they’re all trying to lose. This is why the entry fee is so low. Mary wants to head home, but Kokoro stops her. She convinces Mary to play.

Kokoro filled out a bracket. They'll all be playing at once. Santou will play Hikikouji. Yuge will play Kouno. Mary faces Ouri. Tsuzura asks Mary to be careful. She's sure that Ouri is a good gambler. She adds that Ouri is also on scholarship.

Meanwhile, Aoi talks to Sachiko about Ouri. She's on scholarship like Mary. Unlike Mary, Ouri has been here since middle school. Aoi explains that Ouri also has photographic memory, meaning that she can remember everything she sees. Mikura wishes she had this ability. Aoi had thus invited Ouri to Full-Bloom. She happily accepted. She's Full-Bloom's newest councilor. Sachiko understands that as Sakura's replacement. She asks Aoi if he gave up on Mary. Aoi responds that he didn't. He believes Mary is going to shake things up at this academy.

At the same time, Mary’s match with Ouri begins.

Quick References[]

Character Appearances[]

Gambles[]

Chapter Notes[]

Navigation[]

Full-Bloom Saga
Chapters
Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9Chapter 10Chapter 11Chapter 12Chapter 13Chapter 14Chapter 15Chapter 16Chapter 17Chapter 18Chapter 19Chapter 20Chapter 21Chapter 22Chapter 23Chapter 24Chapter 25Chapter 26Chapter 27Chapter 28
Episodes
Episode 1Episode 2Episode 3Episode 4Episode 5Episode 6
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